Monitor this thread via RSS [?]
 
Author Thread Statistics | Show CCP posts - 0 post(s)
Dred 'Morte
Dred 'Morte

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.04 14:34:00 - [1]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??
Dred 'Morte
Dred 'Morte

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.04 14:34:00 - [2]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??
Dred 'Morte
Dred 'Morte
Winds of Dawn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.04 14:34:00 - [3]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??

Signature made by Mr Floppykickners
   
 
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,03s, ref 20251128/1645
EVE-Online™ and Eve imagery © CCP.

COPYRIGHT NOTICE
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.